Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games, and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. For its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, new icons, and its own scripting language.
The primary objective of this course is to teach students the essentials of working in 3D using an array of features and tools. This course teaches new users the basics of creating, embellishing, and animating 3D scenes.
After completing this course, student should be able to:
Model objects using a variety of techniques
Design and apply materials
Adjust basic lighting
Animate simple objects
Build and animate simple, effective environments
Latest Update in 3ds Max:
Autodesk has now released 3ds Max 2020, the latest version of its 3D modeling, animation and rendering software, an efficient and flexible toolset to help you create better 3D content in less time. The new release updates the user experience with customer-requested features that enable faster playback speeds, optimize performance and increase flexibility.
Solutions in the 3ds Max 2020.3 Update
ATF Importer Update: Now supports all newer versions of SketchUp files.
Added the ability to import JT 10.5 files
Improved scene hierarchy for JT imports
The ability to import CATIA V4 files that were created in CATIA V5-6R2019
SketchUp importer enhancement with edge visibility
SketchUp importer enhancement welding of imported geometry
Chamfer and Modeling improvements: Chamfer enhancements made from 3ds Max 2020 through to the 3ds Max 2020.3 Update allow modelers to work more efficiently and to have the tools where they need them whether they’re in the modifier or EditablePoly objects.
New Chamfer Mitering types (Radial and Patch) are available in EditablePoly caddies/dialogs
We also updated chamfer algorithms to better handle edge cases, producing more pleasing geometry overall and avoiding degeneracies such as flattening or skewing of edges
Transform Toolbox now uses world units.
Viewport Enhancements: Time-saving and quality improvements with the existing viewport.
Arnold lights are now supported in the viewport
Arnold Alembic and Procedural now have viewport representation
While in Active Shade, you can now change render settings without needing to restart Active Shade
Arnold MAXtoA Update: This update delivers several improvements from Arnold 188.8.131.52 Core, the MAXtoA plugin, and Arnold GPU beta bringing even more speed, power, and flexibility to artist workflows.
MAXtoA 3.2.66 “in the box” - Newer version may be available, check the 3ds Max Arnold render dialog for upgrades.
Expose the clip_geo shader
Expose the shader_override node for overriding all the scene’s shaders
Expose the aov_read shaders
Added the option to have no background
Support for normal and height maps
Bake elements transfer
Fit and Finish: Various additional updates have been made to smooth out workflows.
PySide2 updated to 5.12.4 to match Qt version to resolve some instability
Addressed issue preventing Python developers to access with consistent results Python APIs and properties imported into Maxscript.
Physical Camera from previous version scenes no longer cause unpredictable behavior
Bitmaps used in OSL Map were previously locked from saving in other editing applications
Texture Selection fixed when changing material IDs
Texture dropdown no longer loses all textures when reset
Select All and Inverse no longer select hidden or frozen UVs
Forge Design Automation API for 3ds Max: On October 28th, 2019, the Forge Design Automation V3 API was made public. Design Automation can be used to automate mundane, repetitive, time-consuming and error-prone tasks, which means:
Leveraging your existing 3ds Max scripts and plugins using the Design Automation API for 3ds Max
Batch in the cloud
Expert 3ds Max artists can focus on more meaningful work
Less knowledgeable users can leverage the power of 3ds Max in the cloud via custom web tools
built on Forge
There is a reduced need for local hardware resources and licenses
Each chapter begins with concepts and learning objectives, and then moves into an easy way supported by full–colour and real-world exercises. You will create actual animations as you learn a retro–Style Alarm clock and more while you conquer the techniques of Modeling, Rigging, Animating, Rendering, and Architectural Visualization. When you′re finished, you′ll also have a head start on preparing for the Autodesk 3DS MAX Certified Professional exam.
Learn these Autodesk 3ds Max essentials and more:
Introduction to 3dsmax
Modeling using primitives
Customizing working units
Arranging objects using utility tools
Modeling using parametric modifier
Editing poly models – using caddy interface
Landscaping and modeling using compound objects
Construct using Architectural (AEC extends and plugins) objects
Cloth and cloth simulations
Lights and camera settings
Materials/Texture – Basics & Advance
Particle systems & Forces
Importing other formats
Basics of Animation of crowd including (Populate Tool)
Walk – through
Creating HD Architectural Renders
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